Your ‘main' story arc is the top icon of your mission wheel (press right on the D-Pad), with side missions appearing around the rest of its circumference. As you'll spend a lot of time criss-crossing the trio of islands it's worth upgrading this as early as possible. The gadget can be upgraded multiple times to speed up the repel, with each upgrade adding an additional boost charge and flinging you even higher. If you haven't a gadget to counter a specific danger yet (such as disrupting taser sticks or guns, or overriding sentry bots) in a side-mission, you're best to return later.Ĭentre the camera on any ledge and you'll a contextual pop-up that means you can use the Batclaw, either to winch yourself to that ledge or use it as a launching platform to catapult you into the night's sky. Some guard posts are protected by massive sentry guns that'll rip you to shreds in seconds, and discovering kidnapped firefighters by accident can land you in a brawl that'll kick your ass. Just because you see a potential threat doesn't mean you're fit to engage it. The openness of the sandbox can be counterproductive.
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